Race for the Schonebeck Bridge

Bad Salzelman, Germany, April 11, 1945: Upon the 9th Army Front, of which
basically extended to the Elbe River, only one goal remained - to capture 
any spans across Elbe, and establish some bridgehead. As for the German 12th 
Army, its units fled over the very same bridges that the Americans desired 
as well. Major Hollingsworth and Captain Star grasped that their only chance 
lay in rushing the panzers crossing the bridge at night, and from behind at 
that. But first, they had to pass through the village of Bad Salzelman, to get 
to Shone and its bridge. They'd hoped their avenues of approach were undefended, 
while unfortunately, they weren't. 

Game Length: 6.5 turns

For the Americans to win they must capture the Schonebeck Bridge
For the Germans to win they must defend the bridge

Americans: Squads, HMG, BAZ45's, AFV's
Germans: Squads, MMG's, PF's, AT-Guns, AFV's

Boards: #3, #8

Aftermath: Major Hollingsworth tore into Bad Salzelman and immediately "brewed 
up" the Panther, as panzergrenadiers wreak much grim havok with their panzer-
fausts. Just as quickly, resistance were overcome as the Major raced hellbent 
toward Schoenbeck and the bridge. Then quite suddenly, the enemy resolve stiffen-
ed as the Major had gotten himself wounded thrice! In spite of this, he plunged 
ahead leading his tank right up to the bridge, where anti-tank guns located upon 
the opposite side of the river blunted the attack. The Americans had failed by 
about 40 yards, since had these succeeded, Berlin was just 11 hours away.


Source: Squad Leader Scenario #10

